module Events {
	
	export class GameEvent {

		public static PLAYER_MOVE      :string = "PLAYER_MOVE";
		public static PLAYER_STOP      :string = "PLAYER_STOP";
		public static CREATE_OTHER     :string = "CREATE_OTHER";
		public static PLAYER_ATTACK    :string = "PLAYER_ATTACK";
		public static GAME_START       :string = "GAME_START";
		public static SHOP_SHOW        :string = "SHOP_SHOW";
		public static GAME_SELECTEDMAP :string = "GAME_SELECTEDMAP";
		public static GAME_SELECTEDPLAYER  :string = "GAME_SELECTEDPLAYER";
		public static GAME_RETURNMAIN  :string = "GAME_RETURNMAIN";
		public static GAME_OVER        :string = "GAME_OVER";
		public static LOWER_BLOOD_PLAYER   :string = "GAME_SELECTEDPLAYER";
		public static UPDATE_MAP       :string = "UPDATE_MAP";
		public static PLAYER_ID        :string = "PLAYER_ID";
		public static TO_ADD_PLAYER    :string = "TO_ADD_PLAYER";
		
		public static GUN_BASE_ROTION_COMPLATE:String ="GUN_BASE_ROTION_COMPLATE";

	}
}